The performance was designed to present a sequence of nuanced gestural actions that were both visually and sonically legible to the audience. Real-world metaphors—linking visible gestures, constrained by the instrument’s physical limitations, to audible sonic output through a complex hierarchy of mapping strategies—proved effective in enhancing the experience for both performer and audience.
Twister is a prototype digital musical instrument (DMI) developed through a movement-based design process, guided by Laban Movement Analysis. The interface intentionally employs minimal sensing—accelerometer, rotation, and two buttons—to explore how gesture limitations shape sonic possibilities. This work investigates how these constraints influence performance design and foster coherent audiovisual metaphors, transitioning from movement analysis to expressive live interaction.